local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
main_id = 10120
L0_1 = {}
L1_1 = 1012001
L2_1 = 1012002
L3_1 = 1012003
L4_1 = 1012004
L5_1 = 1012005
L6_1 = 1012006
L7_1 = 1012007
L8_1 = 1012008
L9_1 = 1012009
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1012001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Qin"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q10120_QIN"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1421
L3_1.alias = "Npc1421"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q10120_michelle"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10423
L4_1.alias = "Npc10423"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q10120_Noble"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1012003"] = L1_1
L1_1 = {}
L0_1["1012004"] = L1_1
L1_1 = {}
L0_1["1012006"] = L1_1
L1_1 = {}
L0_1["1012009"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1006
L3_1.alias = "Qin"
L3_1.script = "Actor/Quest/Q411/Qin"
L3_1.pos = "Q10120_QIN"
L3_1.scene_id = 1004
L3_1.room_id = 100402
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1421
L3_1.alias = "Npc1421"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q10120_michelle"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10423
L4_1.alias = "Npc10423"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q10120_Noble"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1012002"] = L1_1
L1_1 = {}
L0_1["1012003"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1002
L3_1.alias = "Ambor"
L3_1.script = "Actor/Quest/Q301/Ambor301"
L3_1.pos = "Q10120_anbor"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012004"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1002
L3_1.alias = "Ambor"
L3_1.script = "Actor/Quest/Q301/Ambor301"
L3_1.pos = "Q10120_anbor"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012005"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10120_youla"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012006"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10120_youla"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012007"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10120_youla"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012008"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1029
L3_1.alias = "Npc1029"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q10120_youla"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1012009"] = L1_1
quest_data = L0_1
